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Samurai shodown anthology work on wii u
Samurai shodown anthology work on wii u






samurai shodown anthology work on wii u samurai shodown anthology work on wii u

I would like to know what your intention with the samurai shodown, street and kof franchise has spectacular characters close to the original MVS, I would like to see Samurai Shodown in the same conditions. We could transform the project even bigger if we convert the characters of the samurai shodown V and VI to use 6 buttons, 3 punchs, 3 kicks, we would need a sprite creator to help with the proposal, ohgaki redesigned cham cham SSVI with all 6 button movements, based on the samurai shodown 2, 19 characters existing in SSI and SSII it is possible to recreate their SSV and SSVI movements, for the other 24 characters it would be necessary to create the new movements. The characters are not properly standardized, when they receive an attack the values that define the distance of the person must be the same for the 43 chars. Good afternoon, I realized that worldwide you are the only one working with samurai shodown characters, I have some new frames for characters, normal grab and taunt, I also have an original "SNK hitbox" for the characters, I was wondering if you are interested in working to create the 43 chars, there is no online samurai shodown char with quality, have recovery defects, stun, jump, char use fictional hitbox for attack, vulnerability, push(physical), projectile, etc. 20.04.19 : Day 26 : Zankuro (by Amo & AnimugenZ) 20.04.18 : Day 25 : Yunfei (by Pinko & XavierYagami)

samurai shodown anthology work on wii u

20.04.17 : Day 24 : Skeleton Mizuki (by KusareMiyabi & AnimugenZ) 20.04.12 : Day 19 : Sankuro (by Taruse & AnimugenZ) 20.04.06 : Day 13 : Mizuki (by KusareMiyabi & Asama Mohammed) 20.03.27 : Day 3 : Sogetsu (by CKenni, System ID & AnimugenZ) 20.03.26 : Day 2 : Kazuki (by CKenni & System ID) 1 KOFA character edit per day during covid confinement.








Samurai shodown anthology work on wii u